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Games Marketing Glossary

Key terms and definitions used across games marketing, attribution, and analytics.

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Campaign

A coordinated series of marketing activities aimed at achieving specific goals, such as promoting a new game or feature.

Campaign Date

The day an ad is shown to a user. If a table is sorted by Campaign Date, the install is attributed to the last day the user was exposed to the ad.

Campaign Objective

The specific measurable outcome a campaign is aiming to achieve, such as generating installs, purchases, leads, or website visits. Objectives define what success looks like and are used to measure performance.

Campaign Startegy

The overarching approach used to guide an ad campaign toward its objective. Most strategies fall into three categories: Awareness (maximizing visibility), Consideration (encouraging users to engage or learn more), and Conversion (driving users to take specific actions like installing or purchasing).

Channel

The medium through which marketing messages are delivered, such as gaming websites or social media platforms.

Churn 30d

The segment of Matured Installs who have not returned to play the game within the last 30 days.

Cohort Matrix

A table tracking user retention by identifying specific groups (cohorts) based on their install date and monitoring their return rate over subsequent days (Day 0 to Day 12).

CPA

Cost Per Action; the average amount spent to drive one user to complete a desired action on the website — such as clicking the 'Buy Now' button or completing a sign-up. Calculated as campaign cost divided by number of conversions.

CPC

Cost Per Click; the amount an advertiser pays each time a user clicks on their ad. It reflects the efficiency of driving traffic to a destination (such as a website or store page) through paid media.

CPCV

Cost Per Completed View; the average cost an advertiser pays for each completed view of a video ad, where a 'completed view' means the viewer watched the video ad to its end or to a predefined threshold.

CPI

Cost Per Install; the amount an advertiser pays to acquire one user who installs the game generated through the campaign. It is calculated by dividing the advertising cost by the number of installs.

CPM

Cost Per Mille (or Cost Per Thousand) represents the amount an advertiser pays for 1,000 ad impressions.

CPQ

Cost Per Quality represents the cost an advertiser pays for 1,000 impressions shown to users who meet a predefined quality threshold (e.g., engaged users or those with a higher likelihood to convert).

Creative (Ad)

The actual content of the advertisement, including the visual and textual elements.

CR% (Conversion Rate)

The percentage of users who complete a desired action, such as making a purchase or signing up for a newsletter, compared to the total number of users exposed to the ad.

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