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Expert perspectives on game marketing, analytics, and attribution from the Second Stage team.

Steam Next Fest: The Data Behind What Actually Drives Wishlists
TRACKS

Steam Next Fest: The Data Behind What Actually Drives Wishlists

Every six months, Steam hands PC game developers something rare: a guaranteed traffic spike. Steam Next Fest brings millions of players to the platform…

Christian SzymanskiChristian Szymanski6 min read
TRACKS

Why High Wishlists Don’t Equal Sales: Understanding eCPWL in PC and Console Marketing

In the competitive landscape of PC and console gaming, the “Wishlist” has long been the industry’s favorite north-star metric. However, a high wishlist count…

Matthias MirlachMatthias Mirlach2 min read
TRACKS

The Evolution of F2P PC Games Measurement: Why the Install is Just the Introduction

In the high-stakes world of PC and console free-to-play, the marketing team’s job doesn’t end when a player hits “Download.” While traditional UA focuses…

Matthias MirlachMatthias Mirlach2 min read
TRACKS

The Streamer Campaign Worked. But Which Streamers Actually Moved the Needle?

Views are easy to count. Installs are not. Most video game marketers running creator campaigns know how many people watched but they have no idea how many…

Egemen ArslanEgemen Arslan3 min read
TRACKS

Why Are Video Game Publishers Leaving Up To 40% ROI on the Table ?

Most video game marketing teams are flying blind. They’re pulling data from five different dashboards, trying to reconcile numbers that don’t match, and making…

Egemen ArslanEgemen Arslan5 min read
TRACKS

From Buzz to Business Impact: Share of Voice Intelligence in TRACKS

In today’s PC and console market, success is not only defined by installs and revenue. Visibility matters. Attention matters. Competitive positioning matters.…

Matthias MirlachMatthias Mirlach2 min read
TRACKS

From €13 to €2 CPI: Understanding Attribution Velocity in PC/Console Marketing

Imagine launching a new PC or console game and seeing a Cost Per Install (CPI) of €13–€14 on day one of your initial marketing push across platforms like…

Egemen ArslanEgemen Arslan2 min read
TRACKS

Start Tracking Wishlists and Sales in Days — not Weeks

The disconnect between marketing investment and storefront results has been a primary frustration for PC and console publishers for years. While mobile…

Matthias MirlachMatthias Mirlach2 min read
TRACKS

Early Signals, Better Launches: Wishlist Attribution Explained

For PC and console publishers, the pre-launch phase is no longer a soft warm-up. It is a measurable, high-impact stage that determines how efficiently a title…

Egemen ArslanEgemen Arslan2 min read

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